Thief: Classic Rogue. I love their level 13 ability where they just ignore all class, race, and level requirements of a magic merchandise, but I don’t Assume they offer way more beyond that in how of meaningful options that most DM’s would just let anyway.
Tank role isn't soaking damage, but alternatively manipulating the battlefield, generating opportunities to the bash (even an invincible tank is ineffective, if it might be dismissed because of the enemy). I think narrowing the requirements may possibly yield better success. $endgroup$
All that’s missing is Darkvision, and that’s a straightforward issue to fix! Just make confident you’re likely for the subclass that makes usage of your ability to wade through the battlefield.
Durability – A name that refers to the Warforged’s Fantastic endurance and toughness, as they're able to continue to keep heading without rest or respite.
Turquoisethunder – A name that indicates the Warforged’s electrical and powerful nature, and also their turquoise-colored gemstone-like eyes that flash like lightning.
They could integrate weapons and tools into their bodies, permitting them to hold equipment without the need for more storage.
Lancearm – A name that references the Warforged’s ability to integrate lances into their arms, along with their exact and agile nature.
Being able to shrug off damage is a pleasant reward, as is getting a earth genasi artificer free Athletics proficiency. You’ll undergo a tiny bit afterward from not acquiring Darkvision, but your benefits much outweigh any downside!
Mindscanner – A name that implies the Warforged’s ability to scan and skim the minds of Other folks, in addition to their perceptive and versatile nature.
$begingroup$ I'm designing a Warforged character for just a new 3.five campaign I am playing in. I'm looking at heading the 'sword and board' route to maximize my AC, as I will be the occasion's tank. Fighter is the leading class I'm looking at, with no prestige class in mind.
You’ll wish to check it out take a reward to INT for that Artificer. This class would really like your durability and CON for concentration checks. Continue to keep boosting your INT and Permit the magic items d&d goblins movement.
Steelstrike – A name that indicates the Warforged’s powerful and precise attacks, and their physical prowess.
Sandstone – A name that references the Warforged’s overall body’s grainy texture, like that of sandstone, a type of sedimentary rock.
Clockwork Soul: This is certainly you. This is actually the race/subclass combo that makes sense beyond all else. Inside of a damaged world where absolutely nothing matches, this does. I love it. The subclass’ abilities are powerful and in shape the topic of an ageless device.